Polycount Monthly Prop Challenge

I took part in the monthly Polycount prop challenge of January 2017.  I was given one month to model, unwrap, sculpt, bake, texture, and place the finished model in a game engine.

JoeBurak_PC_Challenge_Well1 JoeBurak_PC_Challenge_Well2 JoeBurak_PC_Challenge_Well3

 

concept by: egor-bielawski-stone-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Concept Art provided by: Ego Bielawksi

Programs Used:
-3DS Max
-Zbrush
-3D Coat
-Marmoset 3
-Unreal 4

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