Polycount Monthly Prop Challenge

I took part in the monthly Polycount prop challenge of January 2017.  I was given one month to model, unwrap, sculpt, bake, texture, and place the finished model in a game engine.

JoeBurak_PC_Challenge_Well1 JoeBurak_PC_Challenge_Well2 JoeBurak_PC_Challenge_Well3


well_sculptConcept Art provided by: Ego Bielawksi

concept by: egor-bielawski-stone-3

















Programs Used:
-3DS Max
-3D Coat
-Marmoset 3
-Unreal 4

Leave a Reply